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Sticky: Inverse Logic - Important Information
Thursday April 21 2011 - submitted by spartin at 11:47pm

Wednesday May 01 2013 - submitted by spartin at 02:55pm 1 Comment

Rain of Fear - Tier 3 CLEARED on Apr. 17, 2013



Rain of Fear Completed
Wednesday December 19 2012 - submitted by Ergon at 05:25pm 0 Comments

Rain of Fear - EXPANSION CLEARED on Dec. 16, 2012





We have completed ALL 25 raid events in Rain of Fear and are the 3rd guild gamewide (1st guild on Luclin-Stromm) to do so. It has been both fun and refreshing to have so many raid events available in this expansion. Despite only raiding 3 nights a week and having to devote 2 of our raid nights to backflagging in order to move forward into new raids, I'd say that we did very well this expansion.

Most of the 25 raid events in Rain of Fear are easy, but a few stand out as being appropriately tuned challenges. Vulak'Aerr and Xorbb #3: The Return of King Xorbb are the two most enjoyable challenges (and each is quite rewarding as well). Those raids, as well as Breeding Grounds: A Feast for Zalikor, top my list as the most enjoyable and well designed events of Rain of Fear.

It was very nice to be able to raid North Temple of Veeshan again. Those of us that raided that zone in it's original incarnation have many fond memories of the raids that we participated in from that era. Being able to experience it again was a nice bonus for many of us. The implementation of the Rain of Fear version of Temple of Veeshan is done well also. Keeping it as its own activity and disconnected from progression can allow any raid force access to the zone, and doesn't attempt to alter the original lore of the zone in some way to accomodate the main storyline of Rain of Fear. Hopefully we will see more zones receive similar treatment and offered as bonus raids in this manner in the future.

In closing, I'd like to say that it's rare to be a part of a team that works so well together as the raiders in this guild do. Having 54 people together trying to accomoplish the same goal is never a simple situation. Fortunately we are blessed with a roster of not just players, but people who are very motivated to pursue the guild's goals as efficiently as possible. We may only raid 3 nights a week, but we choose to spend that time being productive. I've never been a part of a team that can adapt to change and continue to evolve in a way that this guild does.

I would define successful raiding as performing and progressing in such a manner, that when reflected back upon in the future, one still feels that the results of their efforts were undoubtedly the absolute best they could do. I'd say we accomplished that in our completion of Rain of Fear.


Inverse Logic - Destroyers of Xorbb
Corrupt Temple of Veeshan Defeated
Sunday December 09 2012 - submitted by Ergon at 05:17pm 0 Comments

Corrupted Temple of Veeshan - Cleared on Dec. 5, 2012




We took a detour to the Rain of Fear version of Temple of Veeshan and managed a #2 gamewide clearing of the zone. Vulak'Aerr himself was a lot of fun, and it was nice to revisit raid content that many of us enjoyed so much when it was originally introduced.

We've also been raiding Rain of Fear's Tier 2 raids as well and are currently 1 raid shy of gaining access to the expansion's final raid zone.



If you're interested in applying to join our raid force, we raid 3 nights a week (Tue/Thur/Sun) and are currently recruiting with an emphasis on Bards, Clerics, Rogues, and Wizards - although exceptional applicants of any class will of course always be considered.
Prequel to the Sequel
Friday November 30 2012 - submitted by Ergon at 05:42pm 0 Comments

Rain of Fear - Tier 1 Cleared on Nov. 29, 2012




We have started Rain of Fear just where we left off in Veil of Alaris and managed to clear the first tier of raids completely in our first night of raids. Not too bad for a guild that raids only 3 nights a week.

We're currently recruiting with an emphasis on Bards, Clerics, Rogues, and Wizards - although exceptional applicants of any class will of course always be considered.
Veil of Alaris - EXPANSION CLEARED
Monday March 26 2012 - submitted by Ergon at 01:54am 0 Comments

Veil of Alaris - EXPANSION CLEARED on Apr. 12, 2012




Inverse Logic has defeated all raid content in Veil of Alaris and completed the expansion. Just shy of 5 months after its release we completed the final event of Veil of Alaris as the 1st guild on our server and the 7th guild gamewide to do so. As a guild that raids only 3 nights a week (and always has) I couldn't be more proud of the raiders here. We have some very dedicated, patient, and skilled players that make up our roster and the completion of this latest expansion is certainly a huge accomplishment for us.

Along the way we found raids that were noticeably more challening than those in recent expansions preceding VoA. Tier 3 was the first time we met a notable challenge and we wasted no time in rolling through it. While many guilds across the game seemed to hit a brick wall at the Rubak and Resplendent Temple raids, we were mostly unhindered by them. There was talk of some guilds who killed Rubak on one occasion and then decided not to continue to farm repeat kills of the encounter. We stayed our course and cleared all Tier 3 raids every week - even during our early Tier 4 progression. We only stopped doing so once we ran out of time to fit them into our raiding schedule during Tier 4 learning and progression.

Moving ahead to Tier 4, the first raid (Pillars of Alra) was probably the second most difficult event in the expansion. This is a raid in which the difficulty can vary greatly between guilds. Some classes are extremely valuable while others are severaly hampered - each due to the mechanics of the event. Unfortuantely of us, our roster contains a lot more of the latter and a lot less of the former. Regardless, we got the encounter down without spending too much time on it. Windsong and City of Bronze raids were enjoyable, a medium level challenge, but long duration events. During this time we had 2 occasions of 24 hours server downtime from SOE and we lost 2 full raid days due to it. That's a lot when you only raid 3 nights a week.

Sepulcher raids were slightly different than expected, but still a lot of fun. The first 2 events were about the same difficulty as Tier 2 raids. The 3rd event, however, was pretty challenging. It was another long event, and kills have clocked in close to an hour. Sepulcher 4 was back to a weaker difficulty, somewhere between Tier 2 and Tier 3 level. The final event though, Sepulcher 5, was very fitting for the final boss of an expansion. We had the unfortunate luck of not reaching this encounter earlier than we did and only having about 2 hours total to work on it before the event was changed in a patch. While it is still challenging (and admittedly the patch made some very needed changes to the fight that guilds who had already killed it had asked for), we would have liked to have had more time on the event before it was changed so that we could kill it in its original form. Given ample time I'm sure that we would have been able to.

In conclusion, this expansion has been excellent overall. The raiding has been challenging, the backflagging is much improved from the last expansion, I cannot thank the guild members enough for their perseverance over the past 5 months and for responding in the way that they did when I would push them. I know there were times when I would push too hard, yet this guild has raiders that focus very well during raids and can overcome obstacles as a well functioning 54 person team. This expansion was outstanding, and I applaud SoE for the overall job they have done with it - especially in the raiding game. Thank you to everyone in Inverse Logic - the Healers, Tanks, DPS, and Utility classes that made this expansion such an enjoyment to play through.


Inverse Logic - The Veil Breakers

*Some members could not stay online late enough to be in the photo and had to log offline, but played a big role in helping get this guild through VoA
Veil of Alaris Tier 4 Sepulcher Unlocked
Friday March 09 2012 - submitted by Ergon at 05:28pm 0 Comments

Veil of Alaris - Tier 4 Sepulcher Unlocked on Mar. 25, 2012







We are currently recruiting with an emphasis on Bards, Berserkers, Clerics, Shamans, Warriors, and Wizards.

watch the video on Youtube
Veil of Alaris Tier 3 Cleared
Wednesday January 04 2012 - submitted by Ergon at 01:48am 0 Comments

Veil of Alaris - Tier 3 COMPLETED on Jan. 19, 2012




*Rubak Oseka Raid Version 2.0 defeated on Jan 24th*




watch the video on Youtube


With Tier 3 defeated, we are currently farming our flags for Tier 4 raids.
Veil of Alaris - The First Two Weeks...
Wednesday December 07 2011 - submitted by Ergon at 04:54pm 0 Comments

Veil of Alaris - Tier 2 COMPLETED on Nov. 29, 2011




We've kept things rolling right into the release of Veil of Alaris. As of Nov. 29th we have completed the first 2 tiers of VoA raiding. We've already begun the regular farming needed to unlock the expansion's Tier 3 raids, and are accepting membership applications from all classes except for Necromancer and Magician.

In the meantime, enjoy the raid videos.
*Also available on Youtube in full 1080p*
watch the video on Youtube

watch the video on Youtube
SS6/7 Vid
Tuesday August 30 2011 - submitted by durew at 07:40pm 0 Comments

The final SS video of Inverse Logic beating SS 6 and 7!

watch the video on Youtube
.be&hd=1
 
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